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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.19 02:01:00 -
[1]
I really like this idea weirda
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.19 03:50:00 -
[2]
Originally by: Vicious Phoenix
Originally by: Tsanse Kinske
Originally by: Ernest Graefenberg Remind me to laugh at the first person that loses an Interceptor after these changes.
It's a very good point. However there will still be adaptations available to BS pilots, like fitting Neuts or Medium NOS. Sure, those won't be nearly as effective as Heavys vs. other Battleships, but that's where the interesting choices and teamwork come in.
Show me medium nos that have the same range as warp disruptors. Thats what I thought.
that's the point. 2 heavy nos + a webber should not be an I win button against tacklers.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.19 05:23:00 -
[3]
Originally by: Altai Saker I'm sorry if I misunderstood but what I got out of that post, was that basically you'd be left with about 100~ cap on your ship?
So in a geddon I could maybe do 3 more shots ?
better than none, and cap regen at 100 cap is more than 0.
Ammar are more medium range, this helps them indirectly, becuase this means you can actually have somebody tackle for you that has a decent chance to hold them down long enough to kill them. That is at least 1 mid slot free. Get another frig hull to get a webber on them, and now you are out of blaster range, and can stay there.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.19 21:50:00 -
[4]
Originally by: Altai Saker 120 cap is still 0 cap for everything but a frigate...
I think the point is that it lets you have the option of staying out of nos range in a non frigate.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.20 05:59:00 -
[5]
Originally by: Pilgrippa Good post Wierda. I like the way nos works right now, and don't think it needs a big nerf. However, a couple of the tweaks you suggested are great:
1.) Make the module deactivate when there's no cap left. NOS is designed to drain cap, so it should only turn off if there is none left. Don't like the idea of having to have a certain amount before you can suck it.
2.) Maybe apply a stacking penalty to reduce the dominance of full nos setups, like the domi and nanophoon, or at least force these pilots to think more creatively about their setups.
3.) Battleships need this defense against tacklers. The nerf already comes from their slow lock time leaving inties time to retreat. If any nos defense module were to be made for frigs, it should also nerf their ability to tackle.
In regaurds to number 3, so you either bring 5 tacklers, or 5 battlships to every one of your opponents so you can kill him before he has a chance to finish locking your tackler.....
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.20 19:02:00 -
[6]
Originally by: Serilla
Originally by: Vicious Phoenix Yes the nos should be an iwin versus tacklers. They are in a FRIGATE, you are in a BATTLESHIP. Why should a frigate be able to completely immobilize a battleship indefinitely and call in friends to kill it at will?
The Bismark
 good one.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.20 19:05:00 -
[7]
Originally by: Pilgrippa
Originally by: Audri Fisher
Originally by: Pilgrippa Good post Wierda. I like the way nos works right now, and don't think it needs a big nerf. However, a couple of the tweaks you suggested are great:
1.) Make the module deactivate when there's no cap left. NOS is designed to drain cap, so it should only turn off if there is none left. Don't like the idea of having to have a certain amount before you can suck it.
2.) Maybe apply a stacking penalty to reduce the dominance of full nos setups, like the domi and nanophoon, or at least force these pilots to think more creatively about their setups.
3.) Battleships need this defense against tacklers. The nerf already comes from their slow lock time leaving inties time to retreat. If any nos defense module were to be made for frigs, it should also nerf their ability to tackle.
In regaurds to number 3, so you either bring 5 tacklers, or 5 battlships to every one of your opponents so you can kill him before he has a chance to finish locking your tackler.....
Not sure I understand the comment, but teamwork has always been encouraged in Eve. I just think it's silly for a single little frig to be able to hold down a battleship indefinitely. Currently, the best defense against that is nos. Light drones and webs are easy to avoid.
teamwork is one one thing, blobbing is another.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.02 00:42:00 -
[8]
Originally by: Almarez
Originally by: Audri Fisher
Originally by: Serilla
Originally by: Vicious Phoenix Yes the nos should be an iwin versus tacklers. They are in a FRIGATE, you are in a BATTLESHIP. Why should a frigate be able to completely immobilize a battleship indefinitely and call in friends to kill it at will?
The Bismark
 good one.
Sorry, Audri where does the quote in your sig come from. Sounds military but I can't figure it out.
There are two quotes, the take well aimed shots is a paraphrasing of what my first shooting instructor told us when I was a noob Pvt. in the USMC. paraphrased because the actual quote would offend the mods. The "Have faith in God, but believe in antimatter/ a 5.56mm 62 grn. round" is what I told my students, when I became a shooting coach, when I wasn't such a nubcake anymore
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